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Christian Froeschlin schrieb:
>> below a scene I started some days ago
>
> Nice scene! Although you should have replaced the luxrender
> picture by a povray logo in the second version ;)
Thanks, I thought about this, but I've tried to use mainly the same
colors for comparision. I may do this in the 'release' version :-)
>
>> - Areas which have no direct lighting do not show any normal effects
>> (All walls have bumps, but this can be seen behind the plant only).
>
> By default, radiosity ignores normals (see 2.3.7.4). You can add
> "normal on" in the radiosity block, but it might be slow. Using fill
> lights may be an alternative.
Thanks, I will try it.
Using fill lights is something that I don't like. I will setup scenes
like they occure in reality, independent of the rendering time :-)
BTW: Are there any plans or side projects that allow rendering in
networks for single scenes ?
hobBIT
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