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Hi all,
below a scene I started some days ago inspired by the portal doc of
luxrender (luxrender.net), a really nice GPL render engine. While
waiting for the result calculated by luxrender, I planned to port it to
POVRay and compare the result, see yourself.
Here my 2 cents to the differences:
Luxrender:
+ Very realistic results.
+ Nice blender integration (other commercial suites too).
+ Imho good developer activity.
+ Adjust lighting during rendering !!!!
+ Easy scaling using active network interface, can add render nodes on
the fly (which is really needed, see below :-)).
- Damn long render times.
POVRay:
+ Endless possibilities due to the SDL and windows frontend. I like to
have full control using text files (I'm a software developer).
+ Nice control to scale render time (Comment out parts, use flags to
scale quality, ...).
+ Easy way to enhance scene by scripting.
+ Working on ultra complex scenes even on ultra slow machines, text rules :)
- Development seems a bit slow (no critic!, just a bit frustating).
- Some issues I can't handle (Can be seen in the POV-render (the second
one below)), maybe some POVray pro can tell me how to circumvent them:
- Areas with bad anti-alias, sometimes, even with really high AA
settings (see edges in the top right area).
- Areas which have no direct lighting do not show any normal effects
(All walls have bumps, but this can be seen behind the plant only).
At the end, I like both and I will investigate more time in both engines
(others too).
Some values:
Luxrender image: The scene was rendered 8 hours on an Athlon 3800 X2,
both cores, I've then added 2 Athlon 4850 dual core plus one Sempron
3000, so it renders 6 additional hours on 7 cores (my complete home
network).
POVRay image: 2.5 hours on the Athlon 3800 X2, both cores (3.7 beta 33).
Please leave some comments :-)
hobBIT
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Attachments:
Download 'luxroom_comp.jpg' (688 KB)
Preview of image 'luxroom_comp.jpg'
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