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> Hello, I'm a high school student taking a three-week course on POVray
> programming this summer at City College in NYC. my first project was to
> create
> an image of an office with four tables and various objects on the tables
> using
> commands such as prism, lathe, sor and sphere_sweep. It is attached to
> this
> post. I was just wondering If i could get some feedback on my first POVray
> creation.
It's very good for a first project!
Whilst others have commented about the geometry and textures, I'd just
comment about the lighting.
The default POV light does not fade with distance (ie it lights everything
the same amount no matter how far away from the light it is) - this is not
very realistic.
Try adding the "fade_distance" and "fade_power" keywords to your lights
(look them up in the docs), you will need to adjust the light brightness to
get a good balance of light and dark areas in your scene, but it should make
it look a lot more realistic.
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