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> Warp <war### [at] tag povray org> wrote:
>> Bill Pragnell wrote:
>>> Very nice. Can't wait to see the final; very detailed. I see quite a few
>>> triangulation artifacts - presumably they'll be subdivided away at a later
>>> stage?
>> He should try double_illuminate first. That should take care of most
>> of the artifacts, at no cost.
>
> You know, I haven't tried that yet. I do remember reading about that as a
> possible stopgap for shadow line artifacts, and the idea of it looking better
> without further subdivision is very attractive (though there are some parts
> that really do need subdivision, particularly the canopy when you get up close
> to it).
>
> The mesh is already at the 1.5 Mb mark, and this view doesn't have the chair or
> the basic instruments I've made. Of course, many of those are being converted
> to POV primitives, and the level of detail parameter will let the user decide
> what will be visible, but still.
>
> -Reactor
>
Don't subdivide the whole model, only the parts where it's usefull.
Where it can be done, try to reduce the number of triangles.
Alain
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