POV-Ray : Newsgroups : povray.binaries.images : Rock The Boat (Final) : Re: Rock The Boat (Final) Server Time
5 Nov 2024 09:24:06 EST (-0500)
  Re: Rock The Boat (Final)  
From: Alain
Date: 10 Jul 2009 23:04:17
Message: <4a580131$1@news.povray.org>

> Hi,
> 
> For those that are interested I have attached the final version of my Rock The
> Boat image.
> 
> Although I worked on damage macros for several days over a period of weeks, I
> did not use them in the end. After I gave the rock rounded edges as the first
> step before applying localized damage, I decided the image is actually fine
> without the damage. Given that the stickmen are abstract and that overall the
> modeling is fairly basic, I think the added realism associated with the damage
> to the rock structure would look out of place.
> 
> There are two more parts of the scene where I spent far more effort than one
> would guess by just looking at the image. There are a couple of hunderd lines
> (mostly functions) used to generate the wake waves. The challenge there was
> that the wake had to be assymetrical in order to look okay, given the different
> location of the ship's center at the front and at the rear. Despite its
> assymetry, the wake waves should of course still match up behind the ship.
> Well, they do, however, this is not visible due to the foam trail that I added
> later, and also because for aesthetic reasons, the amplitude of the waves die
> out quickly away from the main wake shape. Ah well....
> 
> The second modelling effort that's not really visible is the texture of the
> rock. It meets up at the center of the boat, adding weight to the suggestion
> that there's a corner there. It is a bit of a hidden gem in the scene, which I
> don't regret spending time on it. But then again, I also enjoyed the other
> modelling excercises, even though they were mostly in vain if you only judge
> by the final image.
> 
> Anyway, I doubt that I'm the only one who spent a lot of time on a particular
> aspect of a scene, only to find out that in the end it barely improves the end
> result... But that's all part of the fun, right? :-)
> 
> Thanks again to Chris Barlett for making the rope macro available. Without it,
> the rope definitely would not have looked as good. Other than that, I have
> modelled everything pretty much from scratch for this scene.
> 
> Cheers,
> Erwin
> 
> 
> 
> ------------------------------------------------------------------------
> 
Good and very interesting :)
It's those small details that you've worked so hard on that make it so 
good. Things like the continuous textures across parts are not obvious, 
but adds a LOT.


Alain


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