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Alain wrote:
> Glass objects, as well as metallic ones, need some environment to look
> good. You also need something to get some light in the shadowed areas.
> It can be a shadowless light source set to NOT cast photons, or it can
> be radiosity.
Or simply use multiple light sources. A single light source,
especially in "interior" scenes, tends to look a bit dull (although it
can be used effectively as well).
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