POV-Ray : Newsgroups : povray.binaries.images : More polyhedra : Re: More polyhedra Server Time
1 Aug 2024 00:24:25 EDT (-0400)
  Re: More polyhedra  
From: Warp
Date: 25 Jun 2009 07:26:28
Message: <4a435ee4$1@news.povray.org>
Bill Pragnell wrote:
> Would the shading due to the caustics still be correct?

  Why wouldn't it?

> In any case, using an isosurface instead of a plane didn't slow it down that
> much. And I just can't help thinking of normals as 'cheating' ;-)

  Everything is "cheating" in rendering. It's just smart to use the
cheats which will produce the same results faster.


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