> Here is the result of a 256x256-cell, 2D cellular automata sim played
> out in 128 frames and copied into a df3 file.
Interesting, it does look a bit like organic growth of
some coral or sponge.
> Thanks goes out to Warp. Last year he posted an example of how to write
> df3 files in C++. I was able to adapt his code to mine and run with it.
Note that you can write binary files since beta 32, so if
you ever port your automata to SDL you can write DF3 too ;)
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