Hello Everyone,
Here is the result of a 256x256-cell, 2D cellular automata sim played
out in 128 frames and copied into a df3 file. It was then rendered in
POV-Ray 3.7 using an isosurface, a box containing absorbing media, and a
single area_light. A little bit of glare was added for a touch of extra
luminance.
Thanks goes out to Warp. Last year he posted an example of how to write
df3 files in C++. I was able to adapt his code to mine and run with it.
Thanks!
Q's & C's, welcome as always~
Sam
Post a reply to this message
Attachments:
Download 'cadf3b.jpg' (284 KB)
Preview of image 'cadf3b.jpg'
|