|
![](/i/fill.gif) |
> If my simplistic assumptions/understandings are correct, then it seems to
> me
> that it all still begs the question of why there are repetitive patterns
> when
> using seed(frame_number) in animations--albeit when calling only one
> rand()
> value per seed. I don't mean to beat this poor old horse to death, but
> seed(frame number 23) and seed(frame number 24) should--as far as I
> understand
> things--pick up the 2^32 stream at wildly differing locations (with
> completely
> different 'blocks' of random values that rand() then picks out--even just
> one
> rand() call.) If the 2^32 values in the stream are indeed pseudo-randomly
> created, then from where does a semi-repeating pattern arise?
I don't think POV-Ray's RNG does any hash with your initial value. I think
clipka was referring to other RNGs.
LCGs, like the one POV-Ray uses, usually do a simple process with the seed
along the lines of multiplying by a constant, adding a different constant,
and then looping the result back around if it's too high. Every time you
take a random number, it does this again with the previous one. When you
always start with a similar number, this basic math doesn't provide enough
randomness. However, you might find that you can get better results if you
call rand() with the seed a few extra times before using it.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
![](/i/fill.gif) |