POV-Ray : Newsgroups : povray.binaries.images : alien 'seed' sphere : Re: alien 'seed' sphere Server Time
31 Jul 2024 20:18:36 EDT (-0400)
  Re: alien 'seed' sphere  
From: Paolo Gibellini
Date: 7 May 2009 12:22:33
Message: <4a030ac9$1@news.povray.org>
Nice light!
;-)
Paolo

 >Kenneth  on date 04/05/2009 07:53 wrote:
> I decided to take some time away from other more elaborate POV-Ray pursuits (and
> real-life) to make a fun little animation. Nothing fancy...basically just a more
> complex version of 'sphere over checkered plane,' with candy colors (no real
> textures to speak of.) Plus motion-blur and a shaking camera--both of which
> hide a lot of sins! Here are two versions of a typical frame--one is static, to
> show what the scene actually looks like, and how relatively crude it is. I
> posted the animation over at p.b.a.
> 
> This little scene did give me a chance to work on arching electrical bolts; and
> I finally came up with a way to animate intermittent/changing 'events' like
> this across blurred frames (15 static images per final frame, BTW) so that the
> 'static' bolts show up across all 15. (Otherwise, a different bolt in *each* of
> the 15 frames ends up looking like blurred mush, without much brightness.)
> 
> The mountains are a procedural height_field--actually a static one, with the
> apparent movement accomplished by animating its granite pattern instead. (I.e.,
> the HF triangles remain in place, and the pattern function moves through them.)
> To get this to work well visually, a rather high triangle resolution was
> required for the HF. So neither the camera nor the main sphere actually moves
> much at all.
> 
> I didn't use any AA for the animation; a nice side-effect of blurring and camera
> shake is that the lack of AA isn't really apparent.
> 
> Sometime soon, I'll post my versions of blurring and camera-shake code--after I
> finish my other project, the 'stand-in human.'
> 
> KW
> 
> 
> ------------------------------------------------------------------------
>


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