POV-Ray : Newsgroups : povray.off-topic : Unreal engine 4 : Re: Unreal engine 4 Server Time
29 Jul 2024 10:20:36 EDT (-0400)
  Re: Unreal engine 4  
From: andrel
Date: 10 Jun 2012 02:35:21
Message: <4FD4402D.9080007@gmail.com>
On 9-6-2012 5:47, Darren New wrote:
> http://www.youtube.com/watch?v=MOvfn1p92_8
>
> Amazing the level of visual computation people are achieving these days
> in real time.
>

It looks great. The downside of having so much detail and so much 
flexibility is that for a reasonable world someone has to provide that 
detail.
On the one hand: think of what Thomas de Groot could do with this for 
his Gancaloon. On the other hand, he'll need to put in a lot of detail 
in every place that might be visited, not just the ones he makes a 
closeup for. That will mean many years of work. There will be no way to 
justify that expense. Unless someone is going to shoot a holywood 
blockbuster in his town.



-- 
tip: do not run in an unknown place when it is too dark to see the 
floor, unless you prefer to not use uppercase.


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