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Thibaut Jonckheere wrote:
>
>>
>> Would it be possible to amend the macro so that it somehow visually
>> labelled each edge that was drawn with a number? You could then
>> optionally instruct the macro not to draw certain edges by passing it
>> a list of edges numbers. As well as giving greater control over the
>> render, it could also provide a way of creating "dot to dot" type
>> colouring pictures (see example links below).
>>
>> http://www.lego.com/ToyStory/en-us/Downloads/Dot-to-Dot.aspx
>>
>> Let me know your thoughts on this.
>
> Hi Reuben,
>
> In short :
>
> - drawing 'dots' in place of 'edges' (which means, for Povray, sphere
> rather than cylinder) is a simple modification to the macro
> EdgeMesh.inc, which I can implement if you want to play with that. Note
> that the result you get will depend a lot of the definition of the mesh
> (for a very fine mesh, with lots of vertices/faces/..., the spheres will
> be so close that you won't see the difference with the cylinders; if the
> mesh has fewer vertices, then it might show as a "dot to dot" picture)
It would be great if you could amend your macro to draw 'dots' in place
of 'edges'. I could then experiment with different meshes to try and
create a "dot to dot" image.
Thanks
Reuben
>
> - visually labelling the edges seems very difficult (at lest to get a
> decent result), as the numbers involved could easily be large, and also
> the placement of the numbers is by no means easy (3D objects for the
> numbers, or post-process 2d numbers ?, ...) .
>
> -modifying povedge to get, in one click, a "dot by dot" picture with the
> numbers for the dots is also not possible because the edges are not
> ordered along the contours (I mean that, if you follow the silhouette of
> an object, the internal numbering of these edges by povedge can be
> anything, and is not 1,2,3,4... ). So I think that it is possible to
> produce a "dot to dot" picture, by you'll need to add the numbers by
> yourself after rendering the picture in Povray.
>
>
> Thibaut
>
>
> PS : I had a quick look at your helicopter model. It seems that there
> are some artefacts in the silhouette contour (which is why, I guess, you
> put the width of this contour to nearly 0, to hide it). These artefacts
> are related to problems with the normals in the model itself (typically,
> if one normal is wrongly oriented with respect to its neighbours, it
> will create one spurious silhouette edge). I tried to mend that on the
> .obj model with Poseray ("calculate normals" in the Groups tab), but
> without success. How did you create the model, and it there a way to
> check the normal of it before exporting it to .obj format ?
>
>
>
>
>> Reuben
>> reu### [at] pearse co uk
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