POV-Ray : Newsgroups : povray.binaries.images : Viewing geometry problem : Viewing geometry problem Server Time
31 Jul 2024 20:15:07 EDT (-0400)
  Viewing geometry problem  
From: Jörg 'Yadgar' Bleimann
Date: 3 May 2009 10:24:12
Message: <49fda90c@news.povray.org>
High!

To implement a LOD (level of detail) system for large surface textures 
of planets in my Solar System model, I started with testing the FOV 
width in POV units corresponding to camera distance and angle.

As the horizontal image width (in POV units) as 
camera_distance*tan(angle/2), a sphere with a radius of 3396.2 units 
(the planet Mars) should exactly fit into the camera window when viewed 
from a distance of 9330.982812 units - but instead the planet's disc is 
still too large for the image (see attachment)! Obviously, "angle 40" 
does not give really a 40-degree FOV, but a somewhat narrower one... or 
what else did I get wrong?

See you on www.khyberspace.de!

Yadgar


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Attachments:
Download '2009-05-03 mars, take 3.jpg' (102 KB)

Preview of image '2009-05-03 mars, take 3.jpg'
2009-05-03 mars, take 3.jpg


 

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