High!
To implement a LOD (level of detail) system for large surface textures
of planets in my Solar System model, I started with testing the FOV
width in POV units corresponding to camera distance and angle.
As the horizontal image width (in POV units) as
camera_distance*tan(angle/2), a sphere with a radius of 3396.2 units
(the planet Mars) should exactly fit into the camera window when viewed
from a distance of 9330.982812 units - but instead the planet's disc is
still too large for the image (see attachment)! Obviously, "angle 40"
does not give really a 40-degree FOV, but a somewhat narrower one... or
what else did I get wrong?
See you on www.khyberspace.de!
Yadgar
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Download '2009-05-03 mars, take 3.jpg' (102 KB)
Preview of image '2009-05-03 mars, take 3.jpg'
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