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> Very nice job, as usual, Jaime! I really like the dents, chipped paint,
> and heavy rust, as well as the great (I'm assuming) proceduralized
> textures.
Thanks, but in this case I didn't use any procedural pattern, so I don't
know if that counts as proceduralizing... ;) ...I just used the material map
feature to mix the uv maps with a photo of rusted metal, something like:
texture{
uv_mapping
material_map{
png "rust_map" // b&w (2 indexes) image generated from the one below
texture{pigment{image_map{jpeg "any_rust_photo.jpg"}}}
texture{pigment{image_map{png "uv_map.png"}}}
}
}
> I'd maybe add a big dent in one or more corner(s) of the head box where
> some careless child has dropped him many times (as they tend to do,
> especially when battling Jedi knights or clone troopers or Klingons
> or...)
I think I prefer Kenneth story on the post bellow: it doesn't involves any
further damage to the poor little robot... :)
--
Jaime
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