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> You know, I've been trying to do some uv unwrapping on a complex model
> also, and after finally figuring out what causes the "failed to export"
> plugin issue (not placing every face in the model on the UV chart), I
> shot myself in the foot by upgrading to 0.99.04 from 0.98.28 while
> halfway through the model. So... a word of warning: finish the modeling
> process before upgrading!
I'm already on 0.99.04, but thanks for the tips...
> Anyway, I've since realized that uv mapping in wings still has some
> issues when it comes to Pov exporting, and I will probably try to
> partially avoid it, since the model can be correctly textured using some
> of the image_map features directly in POV-ray, if the textures for the
> object are selected correctly (that is, marking which areas in wings that
> will receive which image_map in povray).
You can also use Poseray... it does a better job, specially on how it
handles the textures, but in general you have much more control on the
exported code.
> P.S. Seeing the rusty version was actually kind of sad.
Then better don't look at the new version... :)
> However, I noticed that the arms are still positioned as though the robot
> were walking. Are they part of the model that way, or are they cut for
> animation?
No, I didn't think at all about animating it, but in this case it will be
very easy to animate it in POV-Ray, just exporting the arms as a separate
mesh and using some simple transformations.
> I keep meaning to write a wiki article on using marker lights in wings so
> you can animate your models, but I never get around to it...
Now I don't know what you're talking about... marker lights? You mean
placing lights to use the points later, or something like that?
--
Jaime
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