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> My plan had a "part two" to it (which I also didn't manage to do
> properly) - I wanted to render the light and fixture, without any other
> scene elements, to a full spherical camera, and use that as the
> transparency map for the light in a real scene (possibly with the fixture
> modified with no_shadow). If you get what I mean...
>
> It's still on my list of things to experiment with, but perhaps as you
> are having far more success than I ever did, it might be something you
> would find interesting?
Well... the experiment worked great and fast, but has a BIG limitation:
you cannot use area lights with it, because the "fake photons" effect
disappears (logically) due to the soft shadows... &%#$!!! :(
Any ideas? ... I cannot think of anything that will overcome this problem.
--
Jaime
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