|
![](/i/fill.gif) |
Reactor wrote:
> It looks really good!
Thank you.
> Others have already mentioned the stonework not having
> individual pieces, but I do have one other nitpick. Without really knowing
> anything concrete about the size and type of building, it still seems odd that
> the hills and trees are so close in front of or behind the remaining wall.
You might be right, but in fact I'm not so much interested in 'Realism'
(and I do not mean photo-realistic rendering here) but more in
'Romanticism'. You may want to read my reply to Jim for more about that.
> I also think the fog should probably be scattering media, because it seems to
> have a hazy sort of glow in the shadowed areas.
>
Yes. For a final render I will definitely use scattering media and also
radiosity (currently there is just a fill light at the camera position
to fake some ambient light). Some test renderings have already shown
that this will look really good - but also will be incredible slow.
So before actually using media and radiosity I want to make sure that
everything else is 'right'.
-Ive
Post a reply to this message
|
![](/i/fill.gif) |