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High!
clipka wrote:
> But no kidding actually: what kind of size system would *you* prefer to code
> your scenes in - one in which you can easily compute the next bigger or smaller
> scales by just moving around the decimal point, or one where you have to
> multiply/divide by 12, 3, and 1760, respectively?
With the Solar System project I'm currently working on, I was forced to
equal one POV unit to no less than 13347 kilometres - otherwise the
Kuiper Belt would have been outside the range of proper calculation. Too
bad that POV-Ray's current epsilon value covers only about 12 orders of
magnitude... now I won't be able to visualize small asteroids (below
about 600-metre radius), let alone most human-made structures on Earth!
See you in Khyberspace!
Yadgar
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