POV-Ray : Newsgroups : povray.pov4.discussion.general : Caching parsed code : Re: Caching parsed code Server Time
1 May 2024 04:13:58 EDT (-0400)
  Re: Caching parsed code  
From: C
Date: 15 Apr 2009 16:35:25
Message: <49e6450d@news.povray.org>
Warp wrote:
> nemesis <nam### [at] gmailcom> wrote:
>> Now, I'm probably all wrong and messed up here so if anyone cares may 
>> correct me.  But I do feel JIT-compiled, bytecode compiled or even 
>> native code compiled SDL would do nothing for performance except perhaps 
>> make it worse should a more expressive and general language be used for 
>> the next SDL.
> 
>   Rather than speculate, you could make actual tests.
> 
>   I once did that, out of curiosity. I made an ascii-mandelbrot generator
> in both POV-Ray SDL and Perl (which is a byte-compiled, interpreted scripting
> language). They were line-by-line almost identical to each other, just with
> the correspondent syntax of each language. The Perl version was something
> like 20 times faster than the SDL version.
> 

Even if the new SDL is lightning fast when your placing 100 000 blades 
of grass dynamically, it's going to take a while.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.