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clipka nous illumina en ce 2009-04-02 07:15 -->
> Warp <war### [at] tagpovrayorg> wrote:
>> If the author wants a texture which is lighted "normally" by whatever
>> scene settings are currently in place, then he naturally should not
>> define any ambient term at all. That way the texture will use the
>> default ambient, which can be set in the scene with #default.
>
> Guess what the intended purpose of the global ambient_light setting is...
>
>
The original purpose of ambient_lights in the global_settings section is to
gives a shade to the ambient part of the finish.
Want all parts of the scene in the shadows to be bluish, put:
ambient_lights rgb<0.3, 0.5, 1>
and every shadow gets a blue cast.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you start wishing you were
actually in that futuristic mandelbrotian landscape you just rendered.
-- fish-head
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