Warp wrote:
>>> Ive wrote:
>>>> ambient 0 in the finish statement, otherwise it would emit light.
>>> That's what #default { finish { ambient 0 } } is for.
>> This does not work if the texture already has a finish with ambient > 0.
>> But I'm pretty sure you know that.
>
> Then wouldn't the correct suggestion be "don't put an 'ambient' term
> in the finish of the texture" rather than "use 'ambient 0'"?
Seems like a rhetorical question to me so here is one for you:
Wouldn't this have implied that I agree with your opinion what the
"correct suggestion" is?
I just did say that 'radiosity compatible' in relation to textures has
to do with the ambient term. I did never rule out your suggestion (it
obviously also contains a finish statement), all I wanted was to make
Kenneth (the OP) aware of this issue and how he 'solves' it should be up
to him - I think. Now call me a dumb liberal.
-Ive
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