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Christian Froeschlin wrote:
> Warp wrote:
>
>> Why shouldn't the ambient term of a texture be definable with a
>> #default block, even if the texture is in a library?
>
> because the designer of the texture might wish to specify
> the intended ambient value for use with classical lighting.
Can you tell me an example of a texture where the author wants to
control the ambient term of the finish, and for which you want to turn
the ambient term off for a radiosity scene?
I would think that if the author wants to set the ambient term of the
texture, there's a *reason* for that. For example, it could be a glowing
texture. If you then go and turn the ambient term off (for radiosity)
then the texture is not glowing anymore, and it basically becomes a
different texture.
If the author wants a texture which is lighted "normally" by whatever
scene settings are currently in place, then he naturally should not
define any ambient term at all. That way the texture will use the
default ambient, which can be set in the scene with #default.
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