clipka wrote:
> Warp <war### [at] tag povray org> wrote:
>>> ambient 0 in the finish statement, otherwise it would emit light.
>> That's what #default { finish { ambient 0 } } is for.
>
> Not with material to place in a lib. Those should have all parameters set, just
> to be sure.
Just to be sure of what?
Why shouldn't the ambient term of a texture be definable with a
#default block, even if the texture is in a library?
>> What happens if you *want* the texture to have an ambient value >0?
>
> Then you're screwed with radiosity...
That didn't answer my question.
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