POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 06:23:25 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: Warp
Date: 1 Apr 2009 17:13:02
Message: <49d3d8de@news.povray.org>
clipka wrote:
> Warp <war### [at] tagpovrayorg> wrote:
>>> ambient 0 in the finish statement, otherwise it would emit light.
>>   That's what #default { finish { ambient 0 } } is for.
> 
> Not with material to place in a lib. Those should have all parameters set, just
> to be sure.

  Just to be sure of what?

  Why shouldn't the ambient term of a texture be definable with a
#default block, even if the texture is in a library?

>>   What happens if you *want* the texture to have an ambient value >0?
> 
> Then you're screwed with radiosity...

  That didn't answer my question.


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