Alain wrote:
> Warp nous illumina en ce 2009-04-01 10:41 -->
>> Ive wrote:
>>> ambient 0 in the finish statement, otherwise it would emit light.
>>
>> That's what #default { finish { ambient 0 } } is for.
>>
>> What happens if you *want* the texture to have an ambient value >0?
> You just add finish{ambient YourValue} and it will override that defined
> elsewhere.
Wouldn't it simply be easier if the texture didn't define any ambient
at all? Then you can use #default to set it to whatever you want.
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