Ive wrote:
> Warp wrote:
>> Ive wrote:
>>> ambient 0 in the finish statement, otherwise it would emit light.
>>
>> That's what #default { finish { ambient 0 } } is for.
>
> This does not work if the texture already has a finish with ambient > 0.
> But I'm pretty sure you know that.
Then wouldn't the correct suggestion be "don't put an 'ambient' term
in the finish of the texture" rather than "use 'ambient 0'"?
The former doesn't fix the ambient, so you can later change it to
whatever you want with #default. The latter fixes it and you can't
change it without modifying the texture code.
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