Warp nous illumina en ce 2009-04-01 10:41 -->
> Ive wrote:
>> ambient 0 in the finish statement, otherwise it would emit light.
>
> That's what #default { finish { ambient 0 } } is for.
>
> What happens if you *want* the texture to have an ambient value >0?
You just add finish{ambient YourValue} and it will override that defined elsewhere.
If you provide a texture that is INTENDED as having some ambient, just add a
comment to that effect to your texture. Make it clear that that texture will
then illuminate it's surrounding in any radiosity scene.
--
Alain
-------------------------------------------------
John' First Law of Software Developer Productivity:
"A program written by someone who does not work for you will be done when it is
done."
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