POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 04:23:50 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: Alain
Date: 1 Apr 2009 11:21:35
Message: <49d3867f$1@news.povray.org>
Warp nous illumina en ce 2009-04-01 10:41 -->
> Ive wrote:
>> ambient 0 in the finish statement, otherwise it would emit light.
> 
>   That's what #default { finish { ambient 0 } } is for.
> 
>   What happens if you *want* the texture to have an ambient value >0?
You just add finish{ambient YourValue} and it will override that defined elsewhere.

If you provide a texture that is INTENDED as having some ambient, just add a 
comment to that effect to your texture. Make it clear that that texture will 
then illuminate it's surrounding in any radiosity scene.

-- 
Alain
-------------------------------------------------
John' First Law of Software Developer Productivity:

"A program written by someone who does not work for you will be done when it is 
done."


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