POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 04:18:39 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: Ive
Date: 1 Apr 2009 11:16:11
Message: <49d3853b$1@news.povray.org>
clipka wrote:
> Ive <"ive### [at] lilysoftorg"> wrote:
>> For "radiosity-lit-only" scenes (or MCPov for that matter) it would even
>> mean "specular 0" and "phong 0".
> 
> That's not necessary, as without classic light sources these values don't have
> any effect anyway (well, maybe a *tiny* bit more computing time).
> 
> They should definitely be non-zero for materials to work in non-radiosity-lit
> scenes, as they will have to simulate highlights from the classic lights, which
> we can't see otherwise.
> 

Well, I did see it the other way round. If you define a texture that 
looks great with nice specular/phong highlights you might be 
disappointed how it looks if used in a radiosity only lit scene, because 
all highlights are gone.

-Ive


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