Warp wrote:
> Ive wrote:
>> ambient 0 in the finish statement, otherwise it would emit light.
>
> That's what #default { finish { ambient 0 } } is for.
This does not work if the texture already has a finish with ambient > 0.
But I'm pretty sure you know that.
> What happens if you *want* the texture to have an ambient value >0?
Well, in a radiosity scene - thats what I was talking about - this means
you are going to define a metal (remember, this thread is about metal
know that too ;)
-Ive
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