POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 04:26:07 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: Ive
Date: 1 Apr 2009 11:09:41
Message: <49d383b5$1@news.povray.org>
Warp wrote:
> Ive wrote:
>> ambient 0 in the finish statement, otherwise it would emit light.
> 
>   That's what #default { finish { ambient 0 } } is for.

This does not work if the texture already has a finish with ambient > 0.
But I'm pretty sure you know that.


>   What happens if you *want* the texture to have an ambient value >0?
Well, in a radiosity scene - thats what I was talking about - this means 
you are going to define a metal (remember, this thread is about metal 

know that too ;)


-Ive


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