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Bill Pragnell wrote:
> stbenge <^@hotmail.com> wrote:
>> Here is a cellular automata simulation I created in POV. It's a very
>> common version that you see everywhere, but I thought it would look nice
>> as a shell. I wasn't striving for realism, though to figure out a way to
>> make an actual shell would be nice :)
>
> Beautiful.
>
> I've wondered before about ways to realistically texture mollusc shells, and
> this appears to be it! It might not even be too far from how it actually
> happens in reality.
I sometimes wonder how certain shells have come to have such patterns on
them. There is one CA sim based on Pascal's triangle which produces
Sierpinki-esqu patterns, and I have seen something strikingly similar on
a real shell. How does it happen?
> I too would be interested to see a blob version.
It might just happen :)
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