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This is a texture by Mike Williams That I like a lot. I keep it in my Moray
files which explains the code format:
#declare DragonSkin =
material // DragonSkin
{
texture
{
pigment
{
crackle form <-1.0, 1.0, 0.0>
color_map
{
[ 0.0 rgbft <0.0, 0.1, 0.0, 0.0, 0.0> ]
[ 0.1 rgbft <0.3, 0.5, 0.1, 0.0, 0.0> ]
[ 0.4 rgbft <0.3, 0.4, 0.2, 0.0, 0.0> ]
[ 1.0 rgbft <0.5, 0.5, 0.1, 0.0, 0.0> ]
}
turbulence 0.2
octaves 2
ramp_wave
}
normal
{
crackle form <-1.0, 1.0, 0.0>
turbulence 0.2
octaves 2
ramp_wave
}
finish
{
ambient 0.0
phong 0.5
phong_size 20.0
specular 0.1
roughness 0.15
metallic 0.5
}
scale 0.3
// Texture by Mike Williams
// p.b.i. 04-07-2005
}
}
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