Sorry about the incorrect last one, that was just a square bumps thing,
here's a real knurl.
Once again, the shape of the 'cylinder' itself is defined, then the
spacing of the peaks (this time different for vertical and horizontal,
to allow for non-45degree angles of knurling). Tops of peaks can be
flattened off, and the valleys can be chopped too (though that isn't
possible when doing this on a lathe).
As before, it is an optimized mesh2 with the minimum possible number of
vertexes and triangles, and if anyone wants it I can post the macro.
cshake
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