clipka wrote:
> This is not a "shortcoming" - it's just the way the checker pattern works.
> Having the pattern repeat for each tile is not always desired, so that requires
> an additional operation, a so-called warp (more precisely, a repeat warp in this
> case; you probably need two of them). See "3.5.12.6.2 Repeat Warp" in the POV
> 3.6 documentation.
Oh, it's legal to use more than one warp in each pattern? Then here we
go! But there's still one problem: almost all countries' flags are
rectangles (usually at a 3:2 ratio) rather than squares, so I need to
scale the checker cells *before* I insert the defined textures...
See you in Khyberspace!
Yadgar
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