POV-Ray : Newsgroups : povray.binaries.images : Textured block pattern problem : Re: Textured block pattern problem Server Time
31 Jul 2024 22:09:27 EDT (-0400)
  Re: Textured block pattern problem  
From: Jörg 'Yadgar' Bleimann
Date: 24 Mar 2009 22:16:19
Message: <49c993f3@news.povray.org>


clipka wrote:

> This is not a "shortcoming" - it's just the way the checker pattern works.
> Having the pattern repeat for each tile is not always desired, so that requires
> an additional operation, a so-called warp (more precisely, a repeat warp in this
> case; you probably need two of them). See "3.5.12.6.2  Repeat Warp" in the POV
> 3.6 documentation.

Oh, it's legal to use more than one warp in each pattern? Then here we 
go! But there's still one problem: almost all countries' flags are 
rectangles (usually at a 3:2 ratio) rather than squares, so I need to 
scale the checker cells *before* I insert the defined textures...

See you in Khyberspace!

Yadgar


Post a reply to this message


Attachments:
Download 'procflagstest.png' (5 KB)

Preview of image 'procflagstest.png'
procflagstest.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.