POV-Ray : Newsgroups : povray.binaries.images : Well...got the water right now.. [~80k] : Re: Well...got the water right now.. [~80k] Server Time
31 Jul 2024 22:09:32 EDT (-0400)
  Re: Well...got the water right now.. [~80k]  
From: [GDS|Entropy]
Date: 23 Mar 2009 10:31:36
Message: <49c79d48$1@news.povray.org>
"clipka" <nomail@nomail> wrote in message 
news:web.49c7763b9fdcf246e4227230@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> Just got back from trip...we went through 60 beers and about a gallon on
>> liquor, then helped a friend move....I'm tired...
>
> To my experience, that's doing things the wrong way round - are you sure 
> you
> moved them to the right place? :P
>

Man I sure as hell hope so! ;-D

>
>> Anyway, after 152 hours 16 minutes 15 seconds (548175 seconds), I find 
>> out
>> that I have the water right, but that the material of my sphere has some
>> issues with the corrosion macro...easily fixed. I used a DOSCH Extreme
>> Hi-Res HDR map for this scene.
>
> Hum... why is the *top* of the sphere - which is *outside* the water - 
> corroded,
> while the *bottom* of the sphere - which is *inside* the water - is in 
> perfect
> condition??
>

Thats something that has to be fixed. I have to call trace from the same 
vector for the vine and corrosion macro because of some simple oversight 
which I need to track down. I want the corroded part to end just above the 
waters surface.

ian


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