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Edouard nous illumina en ce 2009-03-20 07:50 -->
> Same old Jotero Ajax bust as always!
>
> - 200mm lens at f/4 shot from about 1.7 meters away.
> - HDR lightprobe I took a couple of evenings ago in nearby field.
> - LightMapGen 16 sample median-cut lightdome, plus one hand-placed Sun light
> (no radiosity).
> - Simple texture_map with three entries (shiny, dull and corroded).
> - DF3 based proximity pattern (along with slope and bozo) to choose the
> texture via a pigment_map.
> - focal blur only used 7 samples. I could have bumped that to 37, but I wanted
> to see the results today, not tomorrow :-)
>
> I guess the interesting technique (to me at least) was writing a seperate pov
> script to analysed the mesh and create the image slices that got combined into
> the DF3 file. This one used a 60x90x60 DF3 file created with 25 samples per
> voxel. You pay for a one-off creation time, but then get to use the DF3 file
> from then on (and it loads more or less instantly). It possibly might render
> quicker than an averaged fastprox pattern, but I'm not really sure.
>
> The background is just a bit of the sky from the lightprobe - with a bit of
> focal blur it came out looking nice even though the lightprobe resolution is
> pretty low.
>
> I'm pretty happy with how it turned out, but any feedback anyone has would be of
> course welcomed.
>
> Cheers,
> Edouard.
>
>
> ------------------------------------------------------------------------
>
Very nice, with a little problem.
The corroded, greenish, parts looks like they are glowing. Those parts seems to
have way to much ambient.
--
Alain
-------------------------------------------------
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WITH you.
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