clipka wrote:
> "Gaf" <nomail@nomail> wrote:
>> A simple isosurface microphone thing with radiosity and focal blur. Render time
>> 86 hour.
>
> Not bad (well, the render time *is* :))
>
> But the real things have a slightly different mesh: Instead of one direction
> converging at the poles, it is centered around a different axis. If you know
> what I mean. So when seen from the top, it looks like a (more or less) perfect
> square grid.
>
> Why not use sphere sweeps? I fancy they'd be faster.
>
>
So, you got me interested.
Here's a test of a sphere_sweep version of a deformed mesh cap.
Render time: 1hr29min. (dual core, 3.7b31) Radiosity on, no focal blur.
cshake
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