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Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
>
> You try posing a character purely with forward kinematics in SDL...
I'm sure it's difficult. :-) Heck, I have a hard time getting things
believable with IK in an interactive environment. I'm just saying what
struck me as good and bad. :-)
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
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