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CShake wrote:
> Arttu Voutilainen wrote:
>> I think this one is starting to look pretty good. Since last version
>> I've changed the texture on the trees, fixed the problem I had with
>> media and turned water-plane into an isosurface.
>>
>> Took 25h 30min to render with pov3.7-b29 on AMD64 3500+.
>>
>> So, any comments, critiques, anything?
>>
>> -- Arttu "Blizzara" Voutilainen
>> -- http://blizzara.zbxt.net:8000/Plone/
>>
>>
>> ------------------------------------------------------------------------
>>
> Very nice water (texture, reflection, basic shape)!
Thanks!
> One thing I'd suggest is making the water interact with the shore a
> little more, right now it just seems to flatten out at the edges. With
> real water, the height of the wave above the neutral surface plane
> changes with the depth, with waves slowing down and getting both taller
> and thinner as they reach the shore. Right at the shore they may break
> if the seabed has a shallow angle, though maybe not with waves this small.
>
Yeah, I know. I thought about that, but I wasn't sure how water was
supposed to function at the shore. Also I was happy to get it work the
way it does now (flattening out at the edges) so I let it be. I guess
I'll try to fix the waves first and the have a look at this.
> Similarly the waves seem to remain the same height as they go to the
> horizion - usually at that distance various frictional losses and such
> in the water will make the ripples decay, which doesn't seem to happen.
>
> Think about what is causing the waves, where is it and is it really
> making such uniform disturbances?
Well, it was actually supposed to be wind (I know it doesn't look like
that).
-- Arttu "Blizzara" Voutilainen
-- http://blizzara.zbxt.net:8000/Plone/
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