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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49b7b7d6d4fd5b286dd25f0b0@news.povray.org...
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
>> Your memory usage is still heinous. There's no way you should need to use
>> more
>> than a fraction of that for this sort of thing.
>
> Sorry, please disregard my disbelief, I've got so accustomed to using
> meshes for
> this that I forget just how much memory normal objects take up. On
> reflection,
> it doesn't seem so silly.
>
> So:
>
> The reason you're running out of memory is that every instance you use
> takes up
> the same memory as the original, so there's no advantage to instancing.
> Meshes,
> however, are stored just once. All mesh instances are actually just
> transforms,
> so they take up a minute amount of space. I guarantee that if you use
> meshes
> for your fronds, even quite complex ones, you will save over 95% of the
> memory
> you're currently using!
>
> You can even go further and use them for the ivy creepers, although that's
> probably not so serious.
>
> :)
>
>
Check this out (apologies for the horrific texture):
I exported this from Bryce and converted with poseray.
Scene Statistics
Finite objects: 145243
Infinite objects: 0
Light sources: 1
Total: 145244
Possible Rendering Error: Maximum trace level reached! If your scene
contains black spots read more about the max_trace_level setting in the
documentation!
Render Statistics
Image Resolution 1280 x 1024
Pixels: 1312000 Samples: 2094440 Smpls/Pxl: 1.60
Rays: 2176126 Saved: 0 Max Level: 5/5
Ray->Shape Intersection Tests Succeeded Percentage
Cone/Cylinder 1088334589 1326340 0.12
CSG Union 1087005314 669132 0.06
Mesh 67373038 2668035 3.96
Sphere 2167394361 366116 0.02
Bounding Box 869147567 316790036 36.45
Light Buffer 449711964 194011242 43.14
Vista Buffer 465015215 340904239 73.31
Calls to Noise: 0 Calls to DNoise: 1114198
Shadow Ray Tests: 1505186 Succeeded: 494705
Transmitted Rays: 81686
I-Stack overflows: 28578
Smallest Alloc: 18 bytes
Largest Alloc: 1161960 bytes
Peak memory used: 158859969 bytes
Total Scene Processing Times
Parse Time: 0 hours 11 minutes 53 seconds (713 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Cloth Time: 0 hours 0 minutes 0 seconds (0 seconds)
Mechsim Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 1 minutes 43 seconds (103 seconds)
Postpr. Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 0 hours 13 minutes 36 seconds (816 seconds)
CPU time used: kernel 20.84 seconds, user 780.28 seconds, total 801.13
seconds
Render averaged 1636.10 PPS over 1310720 pixels
POV-Ray finished
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Preview of image 'VineTest1_2_2.jpg'
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