|
|
Strange and nice,
;-)
Paolo
>[GDS|Entropy] on date 04/03/2009 20:26 wrote:
> Building once again upon the core of the snow macro, here are some corrosion
> textures with true displacement. Thus far, you may choose to have the effect
> protrude from the surface or be subtracted from it giving an acid etched
> look. You may specify a single vector as the only trace point, or as the
> center point (or otherwise) of various methods of casting the effect upon
> the surface, including from all sides.
>
> The colormaps used here were taken from many images of corossion of the
> appropriate metals, and appear in order they were found on those surfaces.
> (ColorImpact SLAYS, and exports to pov compatible 0-1 RGB format).
>
> From left to right using single vector casting are Aluminum, Copper, and
> Ferrous metal corrosion effects. Please ignore the crappy metal texture I
> used on the main object, you choose what texture is input to the macro to be
> corroded. I am exploring the ability to use an image to place the effect on
> a given surface, effectively allowing you to "paint" it on to one degree or
> another.
>
> Keep in mind this is my first shot at this, so it isn't exactly where I want
> it quite yet.
>
> ian
>
>
>
Post a reply to this message
|
|