POV-Ray : Newsgroups : povray.binaries.images : Corrosion [~125k] : Re: Corrosion [~125k] Server Time
5 Nov 2024 15:54:24 EST (-0500)
  Re: Corrosion [~125k]  
From: Paolo Gibellini
Date: 5 Mar 2009 08:35:48
Message: <49afd534@news.povray.org>
Strange and nice,
;-)
Paolo

 >[GDS|Entropy]  on date 04/03/2009 20:26 wrote:
> Building once again upon the core of the snow macro, here are some corrosion 
> textures with true displacement. Thus far, you may choose to have the effect 
> protrude from the surface or be subtracted from it giving an acid etched 
> look. You may specify a single vector as the only trace point, or as the 
> center point (or otherwise) of various methods of casting the effect upon 
> the surface, including from all sides.
> 
> The colormaps used here were taken from many images of corossion of the 
> appropriate metals, and appear in order they were found on those surfaces. 
> (ColorImpact SLAYS, and exports to pov compatible 0-1 RGB format).
> 
> From left to right using single vector casting are Aluminum, Copper, and 
> Ferrous metal corrosion effects. Please ignore the crappy metal texture I 
> used on the main object, you choose what texture is input to the macro to be 
> corroded. I am exploring the ability to use an image to place the effect on 
> a given surface, effectively allowing you to "paint" it on to one degree or 
> another.
> 
> Keep in mind this is my first shot at this, so it isn't exactly where I want 
> it quite yet.
> 
> ian 
> 
> 
>


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