POV-Ray : Newsgroups : povray.binaries.images : Makehuman 1.0.0 is here! : Re: Makehuman 1.0.0 is here! Server Time
1 Aug 2024 06:24:32 EDT (-0400)
  Re: Makehuman 1.0.0 is here!  
From: Thomas de Groot
Date: 5 Mar 2009 08:19:50
Message: <49afd176$1@news.povray.org>
"Chris B" <nom### [at] nomailcom> schreef in bericht 
news:49afa5f0@news.povray.org...
>
>
> You'd need to be able to get a position vector and an orientation vector 
> from somewhere. Once an object is defined as a POV-Ray object it can be 
> difficult to ascertain those things, particularly on a pre-posed model, 
> where the hairline could be just about anywhere and at any angle.
>
> If you get a mesh or mesh2 object where the head is tilted forwards and 
> maybe a bit sideways, maybe covered by the figures hands, then all you can 
> really tell from the hairline and body objects themselves is their minimum 
> and maximum extents. There's nothing available to POV-Ray to tell it the 
> orientation of the hairline object or the position of the hair growth 
> centre (or where a parting has to go etc.).
>
> On the other hand, if Poser gives you anything that fixes the skull 
> position in 3 places, then that can be used to deduce the orientation of 
> the hairline. E.g. the positions of the eyes and the top of the spine. 
> These values could also then be used to get an approximate position for 
> the hair growth centre point etc.
>

All right. That is a bit more complicated than I imagined, but not 
impossible I guess. I think that experimentation is going to be needed to 
see if all this is indeed able to be integrated.

Thomas


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