|
|
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:49aea1c6$1@news.povray.org...
>
>
> Hm. Maybe even simpler then. A Poser figure's hair is provided with a
> skull cap which closely follows the shape of the head where hairs should
> be. This can also be made quite easily for other body parts, e.g. for
> growing a beard. Using this skull cap (which exports to POV as a mesh2
> object, just like the rest of the Poser figure) your macro could grow the
> hair just like you describe, and use trace on the main figure to find the
> collision points. Seems feasible to me :-)
>
Yes that does sound quite feasible then. So long as it gives you something
to tell you the position and orientation of the skull cap on a posed figure?
Regards,
Chris B.
Post a reply to this message
|
|