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The model used here is an actual model of the theater I work in, done in
vectorworks by the technical director and converted through .stl to a
POV-Ray mesh.
Lighting is done with my work-in-progress theater macro system, and I
think it's showing some promise.
The one thing I can't figure out is the green color banding around the
outside. It may just be that the colors are so close together that 16bit
can't subdivide any more, but I hope that isn't the case. The colors are
just projected from a spotlight source (in the case of the color-banding
lights: radius=falloff/2) through a thin color-filtering cylinder (rgbf
<r,g,b,1>), which should give a clean transition?
Render took 00:02:09 in v3.7b31, then I retried it in MegaPOV 1.2.1,
which still showed the color banding and took 00:05:54. (I was expecting
3.7 to be a little less than twice as fast, but it seems like the core
improvements are even better than I thought)
cshake
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