POV-Ray : Newsgroups : povray.binaries.images : Proscenium Theater lighting : Proscenium Theater lighting Server Time
1 Aug 2024 00:19:47 EDT (-0400)
  Proscenium Theater lighting  
From: CShake
Date: 4 Mar 2009 00:44:07
Message: <49ae1527@news.povray.org>
The model used here is an actual model of the theater I work in, done in 
vectorworks by the technical director and converted through .stl to a 
POV-Ray mesh.

Lighting is done with my work-in-progress theater macro system, and I 
think it's showing some promise.

The one thing I can't figure out is the green color banding around the 
outside. It may just be that the colors are so close together that 16bit 
can't subdivide any more, but I hope that isn't the case. The colors are 
just projected from a spotlight source (in the case of the color-banding 
lights: radius=falloff/2) through a thin color-filtering cylinder (rgbf 
<r,g,b,1>), which should give a clean transition?

Render took 00:02:09 in v3.7b31, then I retried it in MegaPOV 1.2.1, 
which still showed the color banding and took 00:05:54. (I was expecting 
3.7 to be a little less than twice as fast, but it seems like the core 
improvements are even better than I thought)

cshake


Post a reply to this message


Attachments:
Download 'prosceniumtest.jpg' (151 KB)

Preview of image 'prosceniumtest.jpg'
prosceniumtest.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.