clipka nous illumina en ce 2009-03-02 13:23 -->
> Zeke <"zeke at no spam zeke3d.com"> wrote:
>> Suppose I should do this after months and months of admiring the amazing
>> work here.
>
> Congratulations - you obviously got further than one of our pros here, who only
> managed to come up with some WIP shots of his chrome sphere ;)
>
> For the classic RSOCP scene the sky is definitely too sophisticated though :P
>
> One spontaneous thought: Too much ambient on the sphere (makes it look somewhat
> "dusty"); in fact, a chrome sphere should have zero ambient.
>
>
Just take a look at "metals.inc" and "golds.inc". Those "standard" metallic
textures all have a LOT of ambient. Way to much in my point of view.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you have ever brought your
computer to its knees by mistakenly launching 64 simultaneous frames to be
traced, while trying to maximizing the benefits of parallelizing them.
Carsten Whimster
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