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"[GDS|Entropy]" <gds### [at] hotmailcom> schreef in bericht
news:49a82833$1@news.povray.org...
>
> Possibly. Might I see the test source? I might be able to do something
> with it.
Sure. This is the relevant code (Material for the 'moss' and parameters for
the MakeSnow macro. Be aware that this comes from a scene originally created
in Moray. So, the z-axis is up for the macro parameters:
//---- start code
#local Frequency = 20;
#declare Moss =
material {
texture {
pigment {
granite
frequency Frequency
color_map {
[0.33 color rgbt <0,0,0,1> ]
[0.33 color rgb <0.3,0.4,0.1>*0.5 ]
[0.40 color rgb <0.8,0.9,0.1>*0.9 ]
[0.50 color rgb <0.4,0.4,0.1>*0.8 ]
[0.50 color rgbt <0,0,0,1> ]
[0.66 color rgbt <0,0,0,1> ]
[0.66 color rgb <0.4,0.4,0.2>*0.8 ]
[0.80 color rgb <0.8,0.8,0.2>*0.8 ]
[0.99 color rgb <0.4,1.0,0.2>*0.5 ]
[0.99 color rgbt <0,0,0,1> ]
}
}
normal {
granite 0.5
frequency Frequency
bump_size 5
}
finish{
specular 0.0
}
}
}
//MakeSnow Object
object {
#declare Obj = object { MakeSnow_Landscape };
#declare Particles = 20000;
#declare Size = 0.050;
#declare Thickness = 0.050;
#declare MinHeight = 0.500;
#declare MaxHeight = 3.000;
#declare Direction = (0.0*x)+(0.0*y)+(-1.0*z);
#declare rd = seed(2003);
#declare T_Snow = material {Moss}
MakeSnow(Obj,Particles,Size,Thickness,MinHeight,MaxHeight,Direction)
}
//---- endcode
>
> With a slight modification, the image you posted looks a lot like trees
> from a great altitude... :)
>
> It would also make great corrosion or rust if you changed the colors of
> your moss...even dirt or paint peeling off of a wall. Lots of
> possibilities I see there.
Absolutely. Both aspects are possible, depending on the type of texture that
you use.
Thomas
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