It's a cool scene but the busy tree shadow is making it difficult to see the
most interesting part. I would play with the tree positions off camera so
their shadows frame the scene, rather than covering it. The tree shadow also
looks like it's a double image... maybe an area light without enough
samples?
Beyond that I would suggest adding more detail to the upper and lower wall
textures, and put some clutter in the corners between the walls and ground -
maybe some dried leaves or weeds poking out.
- Slime
[ http://www.slimeland.com/ ]
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