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clipka wrote:
> Just a few old, weathered bricks.
>
> Genuine SDL, with area lighting, radiosity, focal blur and ground fog.
>
> 1h:14m on a P4 3.4GHz XP machine (MegaPOV 1.2.1)
>
> Not too happy with the look yet - I think those reddish boxes somehow fail to
> look like bricks for some unexplained reason.
>
> Maybe I should try the isosurface approach after all. But how can you define a
> box with rounded corners and holes in it as an isosurface?
>
> Comments / suggestions anyone?
Use six intersecting height fields to make the sides of the brick. Make
the round holes by differencing away three cylinders. Use texturing to
make the inside of the cylinders look rough, but don't worry about it
being too realistic.
Regards,
John
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