POV-Ray : Newsgroups : povray.binaries.images : MC Pengin : Re: MC Pengin Server Time
5 Nov 2024 18:24:21 EST (-0500)
  Re: MC Pengin  
From: Darren New
Date: 21 Feb 2009 22:08:30
Message: <49a0c1ae$1@news.povray.org>
Mike Hough wrote:
> When you say move the skin when the bones move, you are talking about the 
> muscle motion thing?

That, and the whole distinction between skin, scales, and (one other mode 
whose name I forget). You know,s o like the scales on the moving fish don't 
distort but just rotate in place when the "flesh" underneath turns?

They seem to have buried any sort of tutorials since last I was there, so I 
can't easily find the bit to show you visually what I mean.

> Don't know how to do that in blender but you can make 
> shape keys for vertex motion which can do mostly the same thing except you'd 
> have to adjust the keys manually.

That gets kind of lame, yes. Altho I'm pretty sure you can key several items 
to the same IPO curve in Blender.

> Btw, you can export BVH files from A:M 
> actions and import them into Blender and it will even reconstruct the 
> armature for you. Then if you import the model you can link it to the 
> armature and it will be ready to go.

That's cool. I never got quite that far with Hash. I was hoping that if I 
paid for a commercial product, it would be more polished than a free one.

> can't continue doing so because I can't afford to upgrade the 
> software...well, more like I don't want to pay for it anymore.

Doesn't the old version run indefinitely, tho?  I'm pretty sure I didn't see 
anything about the software expiring in the license or I wouldn't have 
bought it.

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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