POV-Ray : Newsgroups : povray.binaries.images : MC Pengin : Re: MC Pengin Server Time
5 Nov 2024 18:26:24 EST (-0500)
  Re: MC Pengin  
From: Mike Hough
Date: 21 Feb 2009 21:39:58
Message: <49a0bafe$1@news.povray.org>
That is why I recommended sPatch. I had issues with Hash software crashing 
to the point where it made some projects impossible. However I did get very 
good at modelling with the program and even wrote several exporters that 
allowed me to render animations created in A:M with POV-Ray. Unfortunately I 
can't continue doing so because I can't afford to upgrade the 
software...well, more like I don't want to pay for it anymore. Lately I have 
been taking my old A:M files, exporting as OBJ and reconstructing them in 
Blender. For a free program Blender is impressive to say the least.

When you say move the skin when the bones move, you are talking about the 
muscle motion thing? Don't know how to do that in blender but you can make 
shape keys for vertex motion which can do mostly the same thing except you'd 
have to adjust the keys manually. Btw, you can export BVH files from A:M 
actions and import them into Blender and it will even reconstruct the 
armature for you. Then if you import the model you can link it to the 
armature and it will be ready to go.

Mike

"Darren New" <dne### [at] sanrrcom> wrote in message 
news:49a0a00e@news.povray.org...
> Mike Hough wrote:
>> You might want to give one of them a try since it makes modelling organic 
>> shapes quite simple. Alternatively you could try Blender which can do 
>> much the same thing with subdivision surfaces.
>
> Having used both HAM and Blender to try modeling things, each for a couple 
> dozen hours, I'd have to say I found blender far easier to model with. 
> Hash isn't really any easier in terms of "organic" forms, and it seems 
> outrageously difficult to model simple non-organic forms like a room or a 
> door.
>
> On the other hand, the texturing, image stamping, and animation all seemed 
> easier in Hash. (For example, the different ways you can move the skin 
> when the bones move the underlying vertices? Dunno how to do that in 
> Blender.) I wouldn't put that past me just not having learned Blender 
> enough, tho.
>
> Overall, I was pretty disappointed with Hash, I don't think I got my 
> money's worth, and their support wasn't noticeably better than Blender's. 
> For example, I got banned from one forum for posting a Hash file and 
> asking what in there makes Hash crash. Because, of course, Hash has no 
> bugs and never crashes. And they sent the wrong version of the manual with 
> it, because they had left over manuals from the previous years' release, 
> and they didn't feel like actually shipping what you'd paid for. It's a 
> rather expensive program for that kind of crap.
>
> HTH.
>
> -- 
>   Darren New, San Diego CA, USA (PST)
>   "Ouch ouch ouch!"
>   "What's wrong? Noodles too hot?"
>   "No, I have Chopstick Tunnel Syndrome."


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