I modelled the Penguin in Animation Master and exported to POV-Ray format as
bicubic patches. There are two free program, sPatch and Hamapatch, that use
the same general modeling system. I used sPatch quite a bit before I got AM.
You might want to give one of them a try since it makes modelling organic
shapes quite simple. Alternatively you could try Blender which can do much
the same thing with subdivision surfaces.
Mike
"larryfulkerson" <lar### [at] yahoocom> wrote in message
news:web.49a05a1fc1b1e6c42f4e5bbc0@news.povray.org...
> "Mike Hough" <nos### [at] nospamcom> wrote:
>> Another mcpov render. This one features my penguin with some snow on top
>> using the makesnow macro by Gilles Tran. Render took about 5 hours. Sky
>> importance sampling is used so it renders pretty fast even with the focal
>> blur.
>
> I've got a lot of respect for you guys that can do complex shapes so well.
> I'm
> new to Moray and Pov-Ray and tried to model the nose of a Cessna 172 and
> as you
> know it's rather complex in shape. I tried to do it with several meshes
> and
> it's not easy to get them to line up right and to smooth out the wrinkles
> in
> the mesh.
>
> So I thought I'd do something "boxy" instead and put together something
> I'm
> calling a hanger for aircraft. Here's the latest version of it. The next
> step
> is to put some airliners in there. But there I go with the complex shapes
> again.
>
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