POV-Ray : Newsgroups : povray.binaries.images : MC Pengin : Re: MC Pengin Server Time
7 Sep 2024 09:52:04 EDT (-0400)
  Re: MC Pengin  
From: Mike Hough
Date: 21 Feb 2009 16:00:14
Message: <49a06b5e$1@news.povray.org>
I modelled the Penguin in Animation Master and exported to POV-Ray format as 
bicubic patches. There are two free program, sPatch and Hamapatch, that use 
the same general modeling system. I used sPatch quite a bit before I got AM. 
You might want to give one of them a try since it makes modelling organic 
shapes quite simple. Alternatively you could try Blender which can do much 
the same thing with subdivision surfaces.

Mike

"larryfulkerson" <lar### [at] yahoocom> wrote in message 
news:web.49a05a1fc1b1e6c42f4e5bbc0@news.povray.org...
> "Mike Hough" <nos### [at] nospamcom> wrote:
>> Another mcpov render. This one features my penguin with some snow on top
>> using the makesnow macro by Gilles Tran. Render took about 5 hours. Sky
>> importance sampling is used so it renders pretty fast even with the focal
>> blur.
>
> I've got a lot of respect for you guys that can do complex shapes so well. 
> I'm
> new to Moray and Pov-Ray and tried to model the nose of a Cessna 172 and 
> as you
> know it's rather complex in shape.  I tried to do it with several meshes 
> and
> it's not easy to get them to line up right and to smooth out the wrinkles 
> in
> the mesh.
>
> So I thought I'd do something "boxy" instead and put together something 
> I'm
> calling a hanger for aircraft.  Here's the latest version of it.  The next 
> step
> is to put some airliners in there.  But there I go with the complex shapes
> again.
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.